You can see my bodge of her previous iteration here.
This was a project that took far longer to get to than I’d expected. I picked these up at Gencon 2015, and they sat until December. I get distracted easily, and I really didn’t have a plan for these models. They are REALLY good models.
But me being me, I can’t just put it together as it should be.
(Quick aside regarding following instructions, I put this together recently:
IT WAS PAIN. Managed to screw up step 1.
and only realized it 14 bloody steps in.
why am I allowed near power tools?
Anyway… as a compromise for not altering Zerkova, I decided I would modify one of the reaver guards using a model I wouldn’t be able to field otherwise:
The Brute Thrall Femme Fatale.
She didn’t have arms anyway, cuz reasons.
I started by partially assembling both of the guards. That way I could assure that they would be of similar height. She’s a tall lass.
After that, it was time to get the other parts on there via greenstuff, and plasticard:
The putty work ended up being altered before priming, ’cause it wasn’t working for me.
As I was working on the henchman, however, I started to get an idea for Zerkova that would make her look unique (just couldn’t leave well enough alone).
It wasn’t really my idea, so much as my client’s. They wanted me to do a thing, and it was an awesome idea that I decided would apply nicely here as well.
The idea was to coil wire where appropriate to make it look like it crackled with energy, and make the area around it glow (not a thing I’ve had a lot of practice with).
The process of removing the hat via exacto blade and not mangling the head was long (and at times painful) process.
And their boss, Obavnik Kommander Zerkova:
T’was a bodgin’